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S. Mohammad: “It is easier to work with actors if we appeal to their emotional side and get them to understand the character”
Lee la entrevista en español Soheyl Mohammad is no longer part of CD Projekt RED, but for the last two years he was Senior Animator animating and (mainly) supervising the work done with every bossfight in The Witcher 3. It was not the first time he worked in graphically powerful game, since his background includes …
Peter Gelencser: «The Witcher 3 is really good because the lore and our passion for it are great and everlasting»
Lee la entrevista en español Peter Gelencser is a relatively new recruit in CD Projekt RED. Before joining the Polish studio in 2013, the current Senior Level Designer worked for three years and a half in Crytek, Budapest, another big development company. His colleagues highlight his creativity and effectiveness at solving problems, characteristics noticeable in …
M. Tomaszkiewicz: “Our main design principle is immersion. You should feel you are impacting people’s lives and their world”
Lee la entrevista en español Mateusz Tomaszkiewicz is, since September 2015, Principal Narrative Designer in CD Projekt RED, but during the development of The Witcher 3 he was Lead Quest Designer. He joined the Polish studio seven years ago, almost at the same time the franchise with Geralt de Rivia was born. Tomaszkiewicz worked in …
Irvin Zonca: «L’aspirazione di Ride è conseguire lo stesso effetto di Gran Turismo, però nel mondo del motociclismo»
Lee la entrevista en español Ogni volta che la mia famiglia si riunisce per festeggiare qualche ricorrenza, qualcuno finisce per raccontare un vecchio aneddoto, di quelli che ricorrono abitualmente in quelle giornate persave dalla nostalgia. La storia racconta di un bambino, il sottoscritto, che a soli tre anni era capace di riconoscere, con una rapida …